Patterns and Agents
Patterns and Agents
Who is at play?
Agents can be living or nonliving. They can emerge for a geological or a biological process as well as from human engineering. We can generalise agents as patterns: temporarily stable patches of order.
Examples of agents include:
- Cells
- Organs
- Organisms
- Species
- Taxa
- Communities
- Cultures
- Artificial agents
- Robots
Agents always exist in collectives, assemblages, networks.
Notes
Cavity-Dependent Animals
From Selected Articles
Go to text →
A Framework for Computer-Aided Design and Manufacturing of Habitat Structures for Cavity-Dependent Animals." Methods in Ecology and Evolution, 2022. https://doi.org/10/gpggfj.
Parker, Dan, Stanislav Roudavski, Therésa M. Jones, Nick Bradsworth, Bronwyn Isaac, Martin T. Lockett, and Kylie Soanes. "- Animal behaviour, needs, and preferences inform a computer-aided design framework for generating artificial habitats.
Backlinks