Stanislav Roudavski
Stanislav Roudavski is the founder and the leader of Deep Design Lab and a Senior Lecturer in Digital Architectural Design at the University of Melbourne. His research and teaching explore ecocentric and interspecies design engaging with ecology, technology, and ethics. Stanislav’s publications discuss design innovation, creative computing, digital sensing, computer-aided fabrication, and other topics. He participated in international exhibits at prestigious venues including SIGGRAPH, Venice Architecture Biennale, FutureEverything, and TateModern. Stanislav’s designs, publications and subjects won multiple awards for excellence and innovation. Together with collaborations, he was successful in several professional competitions. Stanislav earned his Master of Architecture/Master of Fine Arts degree at the Academy of Arts in St. Petersburg where his diploma project was selected for an international exhibition of best final-year projects. He also graduated as a Master of Science in Computer-Aided Architectural Design from the University of Strathclyde and earned his Doctorate at the University of Cambridge. He has several years of professional experience in the UK, Germany, Finland and Russia where he worked on urban planning, housing, commercial buildings, churches, and museums. Before Melbourne, he taught and worked on research projects at the University of Cambridge and MIT.
Publications
Adaptive Generative Patterns." In Proceedings of The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD), edited by Jamal Al-Qawasmi and Zaki Mallasi, 341–2. Sharjah, AE: ASCAAD, 2006.
Artopoulos, Giorgos, Stanislav Roudavski, and François Penz. "Sentience and Place: Towards More-than-Human Cultures." In Why Sentience? Proceedings of the 26th International Symposium on Electronic Arts (ISEA 2020), edited by Christine Ross and Chris Salter, 83–0. Montreal: Printemps Numérique/ISEA, 2020. https://doi.org/10/ghg57d.
Brock, Douglas, and Stanislav Roudavski. "Living Systems and Micro-Utopias: Towards Continuous Designing. Hong Kong: CAADRIA, 2016.
Choo, Seungyeon, Kim, Mi Jeong, Nakapan, Walaiporn, Roudavski, Stanislav, Sheng-Fen Chien, Nik, and Schnabel, Mark Aurel, eds.Evocative Research in Art History and Beyond: Imagining Possible Pasts in the 'Ways to Heaven' Project." Digital Creativity 23, no. 1 (2012): 58–8. https://doi.org/10/gfsp56.
Esche-Ramshorn, Christiane, and Stanislav Roudavski. "More-than-Human Infrastructure for Just Resilience: Learning from, Working with, and Designing for Bald Cypress Trees (Taxodium distichum) in the Mississippi River Delta." Global Environment 14, no. 3 (2021): 442–4. https://doi.org/10/gmxbh2.
Gordon, Bonnie J., and Stanislav Roudavski. "Circuit Bending, Breaking and Mending. Hong Kong: CAADRIA, 2011.
Herr, Christiane M., Gu, Ning, Roudavski, Stanislav, and Schnabel, Marc Aurel, eds.Design Tools and Complexity: Mobile Games and Collective Imagination." In Proceedigns of the 34th International Conference on Research in Computer Aided Architectural Design in Europe: (ECAADe): Complexity and Simplicity, edited by Aulikki Hermeoia, Toni Österlund, and Piia Markkanen, 2:555–4. Brussels: eCAADe, University of Oulu, 2016. https://doi.org/10/czr9.
Holland, Alexander, and Stanislav Roudavski. "Mobile Gaming for Agonistic Design." In Fifty Years Later: Revisiting the Role of Architectural Science in Design and Practice: The 50th International Conference of the Architectural Science Association, edited by Jian Zuo, Lyrian Daniel, and Veronica Soebarto, 299–08. Adelaide: Architectural Science Association, The University of Adelaide, 2016. https://doi.org/10/czsc.
Holland, Alexander, and Stanislav Roudavski. "PocketPedal: Beyond Disciplines with Mobile Games." Inflection 3, no. November (2016): 68–5. https://doi.org/10/czsb.
Holland, Alexander, and Stanislav Roudavski. "An AI Agent That Synthesises Visual Abstractions of Natural Forms to Support the Design of Human-Made Habitat Structures." Frontiers in Ecology and Evolution, 2022. https://doi.org/10.3389/fevo.2022.806453.
Mirra, Gabriele, Alexander Holland, Stanislav Roudavski, Jasper Wijnands, and Alberto Pugnale. "Parker, Dan, and Stanislav Roudavski. "Prosthetic Habitats for the Powerful Owl." LA+ Interdisciplinary Journal of Landscape Architecture, no. 14 (2021): 72–5.
Towards Interspecies Art: Prosthetic Habitats in Human and Owl Cultures." Leonardo 54, no. 5 (2021): 572–76. https://doi.org/10.1162/leon_a_02125.
Parker, Dan, Stanislav Roudavski, Bronwyn Isaac, and Nick Bradsworth. "A Framework for Computer-Aided Design and Manufacturing of Habitat Structures for Cavity-Dependent Animals." Methods in Ecology and Evolution, 2022. https://doi.org/10/gpggfj.
Parker, Dan, Stanislav Roudavski, Therésa M. Jones, Nick Bradsworth, Bronwyn Isaac, Martin T. Lockett, and Kylie Soanes. "Field Creativity and Post-Anthropocentrism." Digital Creativity 27, no. 1 (2016): 7–3. https://doi.org/10/czw7.
Roudavski, Stanislav. "Interspecies Design." In Cambridge Companion to Literature and the Anthropocene, edited by John Parham, 147–2. Cambridge: Cambridge University Press, 2021.
Roudavski, Stanislav. "Multispecies Cohabitation and Future Design." In Proceedings of Design Research Society (DRS) 2020 International Conference: Synergy, edited by Stella Boess, Ming Cheung, and Rebecca Cain, 731–0. London: Design Research Society, 2020. https://doi.org/10/ghj48x.
Roudavski, Stanislav. "Notes on More-than-Human Architecture." In Undesign: Critical Practices at the Intersection of Art and Design, edited by Gretchen Coombs, Andrew McNamara, and Gavin Sade, 24–7. Abingdon: Routledge, 2018. https://doi.org/10/czr8.
Roudavski, Stanislav. "Portmanteau Worlds: Hosting Multiple Worldviews in Virtual Environments." In Proceedings of the 19th International Symposium of Electronic Art (ISEA), edited by Cleland, Kathy, Fisher, Laura, and Harley, Ross, 1–. ISEA and the University of Sydney, 2013. https://doi.org/10/cz33.
Roudavski, Stanislav. "Selective Jamming: Digital Architectural Design in Foundation Courses." International Journal of Architectural Computing 9, no. 4 (December 1, 2011): 437–1. https://doi.org/10/czw9.
Roudavski, Stanislav. "Staging Places as Performances: Creative Strategies for Architecture." PhD Thesis, The University of Cambridge, 2009.
Roudavski, Stanislav. "Towards Morphogenesis in Architecture." International Journal of Architectural Computing 7, no. 3 (2009): 346–4. https://doi.org/10/bb5dfz.
Roudavski, Stanislav. "Virtual Environments as Techno-Social Performances: Virtual West Cambridge Case-Study." In New Frontiers, the 15th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA), edited by Bharat Dave, Andrew I-kang Li, Ning Gu, and Hyoung-June Park, 477–6. Hong Kong: CAADRIA, 2010. https://doi.org/10/cz67.
Roudavski, Stanislav. "Respect for Old Age and Dignity in Death: The Case of Urban Trees." In Proceedings of the Society of Architectural Historians Australia and New Zealand: 37, What If? What Next? Speculations on History's Futures, edited by Kate Hislop and Hannah Lewi, 638–2. Perth: SAHANZ, 2020.
Roudavski, Stanislav, and Ashley Davis. "Data Games for Ecological Design." In Learning, Prototyping and Adapting, Short Paper Proceedings of the 23rd International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA), edited by Weixin Huang, Mani Williams, Dan Luo, and YiXin Wu, 115–0. Hong Kong: CAADRIA, 2018. https://doi.org/10/gfspv2.
Roudavski, Stanislav, Alexander Holland, and Julian Rutten. "Mould Racing, or Ecological Design through Located Data Games." In Proceedings of the 24th International Symposium on Electronic Art (ISEA), edited by Rufus Adebayo, Ismail Farouk, Steve Jones, and Maleshoane Rapeane-Mathonsi, 193–00. Durban: Durban University of Technology, 2018. https://doi.org/10/czgc.
Roudavski, Stanislav, Alexander Holland, and Julian Rutten. "Activist Systems: Futuring With Living Models." International Journal of Architectural Computing 14, no. 2 (2016): 182–6. https://doi.org/10/gfsp7x.
Roudavski, Stanislav, and Gwyllim Jahn. "Emergent Materiality Though an Embedded Multi-Agent System." In Proceedings of the 15th Generative Art Conference, edited by Celestino Soddu, 348–3. Lucca: Domus Argenia, 2012. https://doi.org/10/ggxqf4.
Roudavski, Stanislav, and Gwyllim Jahn. "Post-Anthropocentric Creativity." Digital Creativity 27, no. 1 (2016): 3–6. https://doi.org/10/gfsp7w.
Roudavski, Stanislav, and Jon McCormack. "Modelling Workflows for More-than-Human Design: Prosthetic Habitats for the Powerful Owl (Ninox strenua)." In Impact - Design with All Senses: Proceedings of the Design Modelling Symposium, Berlin 2019, edited by Gengnagel, Christoph, Baverel, Olivier, Burry, Jane, Thomsen, Mette Ramsgaard, and Weinzierl, Stefan, 554–4. Cham: Springer, 2020. https://doi.org/10/dbkp.
Roudavski, Stanislav, and Dan Parker. "Towards More-than-Human Heritage: Arboreal Habitats as a Challenge for Heritage Preservation." Built Heritage 4, no. 4 (2020): 1–7. https://doi.org/10/ggpv66.
Roudavski, Stanislav, and Julian Rutten. "Backlinks
- Collaborators
- Algorithmic Design Tools
- The Hex Kite
- Ecological Games - Mould Racing
- Participatory Design in PocketPedal
- Mossy Cities
- Place and Parametricism
- Prosthetic Nests for the Powerful Owl
- Urban Marine Infrastructure
- Designing with Birds
- Intelligent Lighting Networks
- Sentience and Place
- Place and Colour
- The Last of their Kind
- Invisible Places
- 2019 Place and Colour
- Sensing Place
- Trees as Place
- Selected Exhibitions
- Projects